BrewGlow
Brew Glow is a mobile app aiming to invite Gen Z to tea drinking culture and educate them its benefits through sophisticated design.
Solo Project
UX/UI Design, Branding
8 weeks
UX Design Awards
Tea is often considered as boring and outdated by many generations, including Gen Z.
I created a mobile app specifically targeting Gen Zs to introduce different types of tea and tea drinking behavior in a playful approach.
FINAL DESIGN
Tea Card Modules
Explore tea based on its health benefits and taste. Card-type modules let you easily skim through and provide detailed information whenever you want.
Customized Brewing Timer
Steep the tea long enough to bring out the perfect flavor. Choose the type of tea, brewing method, size of the cup, and preferred intensity.
AI-powered search is also here to help users explore based on their mood or the weather.
AI-powered search
Explore different types of tea based on your mood or even the weather!
MARKET RESEARCH
Gen Z, the Moderation Generation
USER RESEARCH
What does Gen Z think about tea drinking?
I gathered data points that revealed key challenges:
INDUSTRY AUDIT
What’s missing in current solutions?
PROBLEM IDENTIFICATION
Current tea culture being disconnected from the modern lifestyle
This has led to a passive, routine engagement with tea, rather than a reflective or personalized ritual.
IDEATION
From Passive routine to personal and engaging experience
WIREFRAMES
USABILITY TESTING & ITERATION
Narrow down the design direction
SOLUTION
A new way to build tea habits through playful experience
BRANDING
Building a Brand Identity
OUTCOME & IMPACT
Where It Landed
REFLECTIONS
What did I learn from this project?
I didn’t land on BrewGlow’s final look on the first try—far from it. I explored all kinds of color palettes, UI vibes, and layout ideas before things started to click. Every round of iteration helped me see what worked (and what didn’t), not just visually, but conceptually.
UI is not just about visuals
This project reminded me that good design isn’t just about good visuals—it’s about asking better questions. Why don’t younger audiences drink tea? What would make it feel relevant again? It taught me that design isn’t about making things pretty—it’s about making a better experience for users through interface design, whether it’s guiding them through different steps or minimizing selection to reduce cognitive overload.