Rebuild Ukraine
Rebuild Ukraine is a VR puzzle game where players reconstruct Ukrainian cultural heritage sites destroyed by war, while uncovering the stories and identities behind them.
Solo Project
UX/UI Design, VR Development
8 weeks
XR Guild Speaker
Given a brief to design a 3D puzzle game, and I noticed that many VR puzzle games lack emotional depth or cultural relevance.
Rebuild Ukraine turns 3D puzzle assembly into a powerful act of cultural preservation, letting users rebuild war-damaged landmarks while learning their stories.
FINAL DESIGN
Puzzle Selection Menu
Select a puzzle that has been either destroyed or is at risk of destruction based on its difficulty.
Puzzle Building
Build the puzzle in a relaxing and calm environment. Get help from tutorials, auditory cues, and a progress tracker.
Final Reveal
Ta-da! When the user completes the puzzle, a real-life scale statue comes up and shares the story of how it’s at risk or destroyed.
CULTURAL RESEARCH
A cultural crisis beyond ruins
I explored reports from UNESCO, media coverage, and digital documentation efforts to understand the scale and emotional weight of this loss.
COMPETITIVE ANALYSIS
Redefining immersion in cultural storytelling
✅ focus on tangible, physical engagement and brand-driven awareness
✅ promotes donation and advocacy
❌ no immersive or digital storytelling
❌ lacks interactivity beyond assembly
✅ provides basic visual education
❌ no interactivity or storytelling layer
❌ disconnection from cultural memory
✅ high-fidelity 3D puzzles of real Ukrainian landmarks
✅ relaxing spatial gameplay experience
❌ Absent narrative - minimal context and emotional framing
✅ provide flat puzzle experience
❌ lacks interactive depth or educational elements
❌ no tactile feeling leads to limited emotional engagement
PROBLEM IDENTIFICATION
Spotting experience gaps to shape a new direction
OPPORTUNITY
Building on open-source archives for collective preservation
IDEATION
Sketching the spatial journey in VR
WIREFRAMES
Building and Iterating in ShapesXR
Throughout prototyping, I tested the user flow, as well as the placement, scale, and accessibility of interactive objects. I also explored audio and visual feedback across different scenes to ensure a seamless and intuitive experience in VR.
USABILITY TESTING
Early usability testing uncovered gaps in clarity and scale
Key feedback includes:
- Participants commented that some puzzle pieces looked too small and might be hard to assemble.
- They hesitated at the beginning, unsure what to do in each scene.
- Participants weren’t sure they were solving a puzzle or simply viewing information.
ITERATION
Pivoting platforms to Unity to unlock greater interaction control
SOLUTION
A puzzle experience that preserves culture, piece by piece
OUTCOME & IMPACT
Where It Landed
REFLECTIONS
What did I learn from this project?
This project taught me how to adapt traditional UX/UI principles to immersive environments—learning how to scale, position, and structure spatial interfaces that feel intuitive in 3D space.
From Interaction to Impact
Through iteration and real user feedback, I explored how sound, visuals, and onboarding flow can guide users meaningfully—shaping an experience that’s both emotionally resonant and accessible.