Rebuild Ukraine
Rebuild Ukraine is a VR puzzle game where players reconstruct Ukrainian cultural heritage sites destroyed by war, while uncovering the stories and identities behind them.
Solo Project
UX/UI Design, VR Development
8 weeks
XR Guild Speaker
Given a brief to design a 3D puzzle game, and I noticed that many VR puzzle games lack emotional depth or cultural relevance.
Rebuild Ukraine turns 3D puzzle assembly into a powerful act of cultural preservation, letting users rebuild war-damaged landmarks while learning their stories.
FINAL DESIGN
Puzzle Selection Menu
Select puzzle that has been either destroyed or at risk of destruction based on its difficulty.
Puzzle Building
Build the puzzle in a relaxing and calm environment. Get help from tutorial, auditorial cues, and progress tracker.
Final Reveal
Ta-da! When user completes the puzzle, real-life scale statue comes up and shares story of how it’s at risk or destroyed.
CULTURAL RESEARCH
A cultural crisis beyond ruins
I explored reports from UNESCO, media coverage, and digital documentation efforts to understand the scale and emotional weight of this loss.
COMPETITIVE ANALYSIS
Redefining immersion in cultural storytelling
✅ focus on tangible, physical engagement and brand-driven awareness
✅ promotes donation and advocacy
❌ no immersive or digital storytelling
❌ lacks interactivity beyond assembly
✅ provides basic visual education
❌ no interactivity or storytelling layer
❌ disconnection from cultural memory
✅ high-fidelity 3D puzzles of real Ukrainian landmarks
✅ relaxing spatial gameplay experience
❌ Absent narrative - minimal context and emotional framing
✅ provide flat puzzle experience
❌ lacks interactive depth or educational elements
❌ no tactile feeling leads to limited emotional engagement
PROBLEM IDENTIFICATION
Spotting experience gaps to shape a new direction
OPPORTUNITY
Building on open-source archives for collective preservation
IDEATION
Sketching the spatial journey in VR
WIREFRAMES
Building and Iterating in ShapesXR
Throughout prototyping, I tested the user flow, as well as the placement, scale, and accessibility of interactive objects. I also explored audio and visual feedback across different scenes to ensure a seamless and intuitive experience in VR.
USABILITY TESTING
Early usability testing uncovered gaps in clarity and scale
Key feedback includes:
- Participants commented that some puzzle pieces looked too small and might be hard to assemble.
- They hesitated at the beginning, unsure what to do in each scene.
- Participants weren’t sure they were solving a puzzle or simply viewing information.
ITERATION
Pivoting platforms to Unity to unlock greater interaction control
SOLUTION
A puzzle experience that preserves culture, piece by piece
OUTCOME & IMPACT
Where It Landed
REFLECTIONS
What did I learn from this project?
This project taught me how to adapt traditional UX/UI principles to immersive environments—learning how to scale, position, and structure spatial interfaces that feel intuitive in 3D space.
From Interaction to Impact
Through iteration and real user feedback, I explored how sound, visuals, and onboarding flow can guide users meaningfully—shaping an experience that’s both emotionally resonant and accessible.