Wild Peek
Enhancing urban wildlife awareness through location-based AR exploration that reveals animals once native to Central Park.
Solo Project
UX/UI Design, AR Development
8 weeks
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Park visitors lack engaging ways to learn about Central Park’s lost wildlife, leading to missed opportunities for environmental education and curiosity.
The prototype featured a mobile AR scavenger hunt with 3D animal encounters, designed to spark curiosity and support place-based learning.
FINAL DESIGN
Scavenger Map
Start your adventure with a map that guides you to hidden animal spots around Central Park. Each location is part of a playful scavenger hunt—walk, explore, and unlock new creatures along the way.
Wildlife AR Lens
Use your camera to bring animals to life right where you’re standing. The AR lens lets you see 3D creatures in their natural environment, complete with fun facts and sounds that make each moment feel alive.
Scrapbook
Keep track of all the animals you’ve found in your own personal scrapbook. You can revisit each one, learn more about their history, and complete your collection as you go.
MARKET RESEARCH
Industrialization of NY leads to wildlife loss
According to the Shannon-Wiener Diversity Index, higher population density is associated with lower species richness.
APPROACH
Augmented Reality revives the forgotten and rarely seen animals of Central Park
Through immersive sound, animation, and location-based interaction, AR transforms passive observation into memorable learning. By enhancing engagement, improving visualization, and supporting diverse learning styles, it offers a playful yet powerful tool for ecological education.
USER JOURNEY
From park visit to wildlife discovery
WIREFRAMES
Mapping the experience across realities
INITIAL DESIGN DIRECTION
Building on Central Park’s voice
CONCEPT TESTING & SITE VISIT
Testing ideas on real ground
ITERATION
Rethinking the experience through iteration
The before-and-after comparisons reflect key pivots in tone, clarity, and interaction design.
SOLUTION
A playful conservation experience designed for curious young explorers
OUTCOME & NEXT STEPS
Where It Landed
• Conduct testing with children and families to better understand usability and engagement in real-world settings
• Explore WebAR compatibility and GPS-based logic to trigger context-aware content more accurately
Ultimately, Wild Peek showed me how AR can spark curiosity and learning in outdoor spaces—especially for younger audiences—by making the invisible past visible again.
REFLECTIONS
What did I learn from this project?
One of the biggest lessons from Wild Peek was how valuable early testing is—even if the prototype isn’t polished. Getting feedback early helped me clarify the direction of both interaction and UI design, and surface unexpected issues before they became blockers. It reminded me that iteration doesn’t need to wait for perfection.
Designing for AR Means Thinking Beyond the Screen
Unlike non-AR apps, this project required me to consider things I usually take for granted—like environmental context, sound design, and permission prompts. I had to think through how users would grant location or camera access, how animals should sound when they appear, and even what safety or warning messages might be needed. It was a challenge, but also what made designing for AR so engaging.